Software project

Wordgames

An engine for Scrabble-like games on boards assembled from finite path and cycle word tracks, with configurable scoring rules, handicaps and buffs, and many other extensions and variations.

Current state

The current base engine supports configuring the board topology, bonus and multiplier placement, per-player rack size, per-player lexicon, tile scores, tile quantities, bingo thresholds and bonuses, handicaps and buffs, and a handful of other parameters. The repo has tools for topology generation and lexicon import, and a local browser client for local play.

Future plans

In the near-term, I plan to add additional features around information visibility and per-player config (e.g., each player might see a different distribution of bonus and multiplier squares) and topology-altering moves (e.g., to support play on something like a Rubik’s cube). In the long-term, I aim to implement and publish a handful of config-agnostic AI opponents.

Details

Phase
Initial public release
Domain
Word games · board topology
My role
Author and developer